GDScript Refactoring 1.0.7
GDScript refactoring plugin » Devlog




✨NEW Features and improvements
Find all references
- Alt+Shift+F2 (or right-click → Find all references) on any user-defined symbol
- Opens a dockable References panel at the bottom of the editor (next to Output / Debugger)
- Every usage is listed, grouped by file, with syntax-colored source lines and the occurrence highlighted, just like the rename preview
- Click any line to jump straight to that file at the exact position
- The shortcut is customizable (see Customizing the shortcuts below)
Both tools
- Smart context menu: the Rename... and Find all references entries only appear when the cursor is on a usable symbol, never on keywords, built-in types (
Vector2,String…), native engine classes (Node,Sprite2D…), numbers, strings, or comments - Cross-platform paths: file URIs from the language server are resolved correctly on Windows, Linux, and macOS (previous bug fixed for Linux and macOS)
Files
gdscript-refactoring-plugin-1.0.7.zip 42 kB
23 hours ago
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GDScript refactoring plugin
Scope-aware rename refactoring and find references plugin, powered by Godot's built-in GDScript Language Server
| Status | Released |
| Category | Tool |
| Author | quanty bandit |
| Tags | gdscript, Godot, plugin, refactor, references, rename |
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