GDScript Refactoring 1.0.9
GDScript refactoring plugin - 1.0.9 » Devlog
GDScript Refactoring — v1.0.9
Improvements
- Property-access references. Find all references now handles property accesses like
velocity.y: it returns only the self-accesses within the class and its related classes, filters out unrelated.ymembers on other objects, and reports the number of externalobj.velocity.yaccesses that can't be resolved by type. - Full access path from any segment. Placing the caret on any part of a chained access (e.g.
velocityinvelocity.length) now searches the whole path, not just the segment under the caret. - Native members protected from rename. Native properties are no longer renameable:
- inherited node properties (
velocity,position,rotation,scale,transform, …) are blocked everywhere, even when used alone; - value components (
x,y,z,length, …) are blocked when used as a property access, while a standalone user variable of the same name stays renameable.
- inherited node properties (
- References still available on native members. Even though native members can't be renamed, Find all references remains available on them, searching the self-accesses of that property on the current object.
Fixes
- Fixed a parse error that prevented the plugin from loading (an untyped local variable in the shortcut handler).
Files
gdscript-refactoring-plugin-1.0.9.zip 49 kB
3 days ago
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GDScript refactoring plugin - 1.0.9
Scope-aware rename refactoring and find references plugin, powered by Godot's built-in GDScript Language Server
| Status | Released |
| Category | Tool |
| Author | quanty bandit |
| Tags | gdscript, Godot, plugin, refactor, references, rename |
More posts
- GDScript Refactoring 1.0.712 days ago
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